Methods and Technologies


Experience in the following methods and technologies:
  • Technologies: Client/Server, ISAPIXMLSOAP, OOPS, COM, DCOMCOM+, Managed Components, WWF, SOA
    Serviced Components, OLE-Servers, ActiveX Components, Web-services, web-components, web-forms
  • Design methodologies: Waterfall, Prototyping, V-Model, Scrum model, Cleanroom model, RAD model, Agile Models, Lean Model, Dual Vee Model, TDD model

  • Client/Server – A network architecture in which each computer or process on the network is either a client or a server. Servers are powerful computers or processes dedicated to managing disk drives (file servers), printers (print servers), or network traffic (network servers ). Clients are PCs or workstations on which users run applications. Clients rely on servers for resources, such as files, devices, and even processing power.
  • OOPS A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure. In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships between one object and another. For example, objects can inherit characteristics from other objects.
  • COM – Component Object Model (COM) is a binary-interface standard for software componentry introduced by Microsoft in 1993. It is used to enable interprocess communication and dynamic object creation in a large range of programming languages. The term COM is often used in the Microsoft software development industry as an umbrella term that encompasses the OLE, OLE Automation, ActiveX, COM+ and DCOM technologies.
  • Managed Components – the code that runs on the .NET Framework
  • WWFWWF – Windows Workflow Foundation(WF) is a Microsoft technology that provides an API, an in-process workflow engine, and a rehostable designer to implement long-running processes as workflows within .NET applications. The current version of WF was released as part of the .NET Framework version 4 and is referred to as (WF4).
  • English: Depiction of layers of the Service-or...SOA – In software engineering, a service-oriented architecture (SOA) is a set of principles and methodologies for designing and developing software in the form of interoperable services. These services are well-defined business functionalities that are built as software components (discrete pieces of code and/or data structures) that can be reused for different purposes. SOA design principles are used during the phases of systems development and integration.
  • OLE – Object Linking and Embedding (OLE) is a technology developed by Microsoft that allows embedding and linking to documents and other objects. For developers, it brought OLE Control eXtension (OCX), a way to develop and use custom user interface elements. On a technical level, an OLE object is any object that implements the IOleObject interface, possibly along with a wide range of other interfaces, depending on the object’s needs.
  • Web Components – The component model for the Web (also known as Web Components) consists of four pieces designed to be used together to let web application authors define widgets with a level of visual richness not possible with CSS alone, and ease of composition and reuse not possible with script libraries today.
Design  Methodologies
  • Waterfall Methods – The waterfall model is a sequential design process, often used in software development processes, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of Conception, Initiation, Analysis, Design, Construction, Testing, Production/Implementation, and Maintenance.
  • Prototyping – Software prototyping, refers to the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
  • V-Model – The V-model represents a software development process (also applicable to hardware development) which may be considered an extension of the waterfall model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represents time or project completeness (left-to-right) and level of abstraction (coarsest-grain abstraction uppermost), respectively.
  • Agile Model – Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. It promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change. It is a conceptual framework that promotes foreseen interactions throughout the development cycle. The Agile Manifesto introduced the term in 2001.
  • Scrum Model – Scrum is an iterative and incremental agile software development method for managing software projects and product or application development. Scrum has not only reinforced the interest in project management, but also challenged the conventional ideas about such management. Scrum focuses on project management institutions where it is difficult to plan ahead. Mechanisms of empirical process control, where feedback loops that constitute the core management technique are used as opposed to traditional command-and-control oriented management.[citation needed] It represents a radically new approach for planning and managing projects, bringing decision-making authority to the level of operation properties and certainties.
  • Cleanroom methods from IBM – The Cleanroom software engineering process is a software development process intended to produce software with a certifiable level of reliability. The Cleanroom process was originally developed by Harlan Mills and several of his colleagues including Alan Hevner at IBM. The focus of the Cleanroom process is on defect prevention, rather than defect removal. The name Cleanroom was chosen to evoke the cleanrooms used in the electronics industry to prevent the introduction of defects during the fabrication of semiconductors. The Cleanroom process first saw use in the mid to late 80s. Demonstration projects within the military began in the early 1990s. Recent work on the Cleanroom process has examined fusing Cleanroom with the automated verification capabilities provided by specifications expressed in CSP.
  • Extreme Programming and Design – Extreme Programming (XP) is a software development methodology which is intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent “releases” in short development cycles (timeboxing), which is intended to improve productivity and introduce checkpoints where new customer requirements can be adopted.
  • Lean Model or Lean IT – is the extension of lean manufacturing and lean services principles to the development and management of information technology (IT) products and services. Its central concern, applied in the context of IT, is the elimination of waste, where waste is work that adds no value to a product or service.
  • V-Model – The Vee Model organizes development phases into levels of complexity with the most complex item on top and least complex item on bottom (a.k.a. Lowest Configuration Item). This places the requirements at the beginning next to the product’s operation at the end, and the design next to verification.
  • TDD – Test-driven development (TDD) is a software development process that relies on the repetition of a very short development cycle: first the developer writes an (initially failing) automated test case that defines a desired improvement or new function, then produces the minimum amount of code to pass that test and finally refactors the new code to acceptable standards. Kent Beck, who is credited with having developed or ‘rediscovered’ the technique, stated in 2003 that TDD encourages simple designs and inspires confidence

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